The enemy Witch has the friendly pieces and pawns under a spell, making them incapable of attacking the enemy King. However, the bewitchment does not affect the friendly Witch and King. The only way that the spell can be broken is for the friendly Witch to sacrifice herself. Thus, when either of the Witches disappears, the spell is broken for all the pieces on the board. The Witch moves like a Rook and can make one step on the diagonal. The King cannot castle. The Pawn promotes to Queen and other pieces, but not to Witch. The goal is checkmate.
Since the King is immune against attack from the enemy pieces, except the Witch, it becomes a powerful attacking piece. It is necessary to take advantage of this opportunity, already early in the game. It creates a very unusual situation on the chess board. However, one must be prepared for the eventuality that the enemy Witch sacrifices herself, in which case the King becomes vulnerable to the enemy pieces. For instance, if the King is placed within the scope of an enemy piece, it allows the enemy Witch to capture a piece. It’s not possible to take back, since now the King is in check. Blockula (Blåkulla) is the gathering place of witches in Swedish folklore (cf. Wiki here). |