Pattern creation: pure fun. Click a tile at the left border. Zillions will create a pattern which uses copies of 2x2 arrangements of this tile. The nummbers at the bottom left show how this 2x2 assembly is constructed: A number 1 means that the tile is unchanged. A number 2 means it is rotated 90 degrees. A number 3 means it is rotated 180 degrees. A number 4 means it is rotated 270 degrees. A minus sign means that the image was mirrored horizontally before it was rotated. Click a number or a sign to change it. The pattern will be recreated automatically. You can also click any tile of the finished pattern to rotate the tile individually. Finally, there is an option 'Iterate On/Off'. When this option is switched on, the desired rotations will be first individually executed for each tile (as in the 'Iterate Off' case), then for the 2x2 packs, then again for 4x4 packs. Each tile in these packs will be additionally rotated as given in the matrix. This function creates interesting self-similar patterns which are related to fractals. Variant 2 creates randomized patterns with the eight tiles. Enjoy! I don't think the famous woodcutter Wolfram Escher needs any introduction. Many books and webpages have been dedicated to his work. This game uses his idea of repeatedly rotating a simple image while stamping a pattern with it. The 'stamps' in this game are my own design. The numbering of the rotations in this game follows Escher's convention. More freeware as well as real puzzles and games at my homepage http://karl.kiwi.gen.nz. |