Object: Drop the Goodknight and eliminate all tokens. The Goodknight jumps a series of double-moves of given lengths, namely either 1-2 or 2-1. The double-move '1-2' means that the Goodknight moves 1 square into one of the four orthogonal directions, then turns 90 degrees and jumps 2 squares. The Goodknight has to move towards an occupied square in each move. At the start click on any square to drop the Goodknight, from then on click on the destination square. You win if you have captured all tokens. If you have managed this, the next time start from a different square. Note that there is an alternative piece set available (rabbit and carrots). More freeware as well as real puzzles and games at my home page http://karl.kiwi.gen.nz. |