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Intelligent games allow changing formatsReuters, 12/23/98 16:13SAN FRANCISCO (Wired) - When
shopping for computer versions of board games, why choose one game, when
you can have ... a zillion? Zillions Development Corporation, makers of
the newly released Zillions of Games can't think of a reason.
The Zillions package is a
framework into which rules for individual games can be adapted. Its artificial
intelligence engine is designed to be a strong opponent in all games, not
just one.
While the 292 plug-in games
and puzzles shipped with the software are a far cry from a zillion, the
company hopes that the framework will encourage users to create new games,
as well as to download others from the company Web site.
``We hope to make programs
like ChessMaster obsolete,'' says the inventor of the software, 33-year-old
Jeff Mallett. ``Is a consumer really going to be excited about a chess
program that beats them 99.999 percent of the time instead of 99.99 percent?
``Of course not. Much more
to the point is what do you do when you're tired of chess? We have a product
that can teach you a new game every day of the year,'' said Mallett. ``That's
exciting.''
For the most part, the plug-in
games are a slew of variations on some familiar old board games: chess,
checkers, and goh. Tafl fans will be relieved to know that both Tawlbrydd
and Tawlbrydd II are included, and who knew tic-tac-toe could inspire so
much variation?
So far, the company Web site
has two additional games to download, as well as a standing invitation
for players to send in games for sharing. Mallet says the AI engine should
be able to beat players at any new games thrown its way.
Imagine inventing a game
and then being humiliated at playing it.
Mallet, who has a background
developing award-winning chess programming, believes that building an opponent
engine that can play many games is a significant advance for computer gaming.
``We've already passed the
chess test with flying colors-Deep Blue's moves are as grandmasterly as
any grandmaster's-but what we've found is that mastery of a single, limited
domain is a far cry from human intelligence,'' he says. ''So the question
arises: what next?''
Mallet insists that simply
offering additional games is not so interesting, when AI designers could
make a jump to something much broader. Modeling a well-rounded game player
(as Zillions does) Mallet says, is ``a much more fundamental step to human
intelligence than any victory by a Deep Blue.''
Those interested in learning
and developing the thousand versions of checkers will need an online connection.
While Zillions of Games is not in stores yet, and a FAQ on the Web site
explains that it may never be, it is being sold on the company's site.
The going price is US 29.95.
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